Music By Jason

Music By Jason Forums => Mod Projects => Topic started by: BadThrall on August 10, 2005, 06:49:11 PM



Title: The Black Company *Avaronald*
Post by: BadThrall on August 10, 2005, 06:49:11 PM
When asking Melda awhile ago about new music and trying to avoid copyright music as much as possible he pointed me to this new system that he and Jason has got going here.

I've been making a Warcraft III campaign called "The Black Company", which is based on a book called the The Black Company by Glen Cook.

It has been in development for several years now and is beginning to see the light at the end of tunnel.

This campaign is about a brotherhood of mercenaries known as "The Black Company", who have hit troubled times.

Excerpts from Story:
---
Croaker spoke to assembled Company:
In olden times the outfit consisted entirely of black soldiers. Thus the name. Its slow drift northward has seen not only its diminustion but a shift in its makeup. One-Eye is the only black man with us today.
We are the last of the Twelve True Companies. We have out-endured the others by more than a century, but I fear we're into our twilight days. I fear this may be the Company's final commission. A page of history is about to turn. Once it does, the great warrior brotherhoods will be gone and forgotten.

But Croaker was wrong...

---

This campaign, as well as the book is what is considered a dark fantasy.
Goes through a story of a bunch of mercenaries caught on the wrong side of a war where the odds are almost always stacked against them, yet they win. The Lady, who was ressurected to form the The Empire has been at war with the Rebels and the Circle opposing her. The Black Company was tricked into serving the 'evil' Lady to help fight this war. The Ten Who Were Taken, who are powerful wizards serving the Lady, use armies like chess pieces. The story blurrs the lines between good and evil, black and white. The characters can be very gray and are at times startlingly real.

The player will control the Black Company during these events.

The main character is Croaker, being Annalist, he is narrator of the events and his perspective is given during the events of the campaign.  The campaign will have 18 levels and hours of cutscenes. Traveling through many parts of Glen Cook's world.

Now for the best part, the music!:

The atmosphere of the Black Company is gritty, darkish, fantasy, soldiers, war, horrors of war, brotherly love. Along these lines.

Right now the In-Game music fits mostly, but it gets that kinda romantic war type of deal with it, which isn't appropriate to the story for the most part. And the big reason for changing: its all copyrighted, I wanted to stay away from it and plus I'd like music that was created to be more geared toward The Black Company atmosphere, which is why Im asking for help.

I was simply to give out a notice, so I can go into more detail later,(and speak about the is the exact music that is in it right now), when asked.

Right now here is an overview of what Im looking for:
In-Game Tracks (4 tracks, AVG of 6 mins)
Various 'Emotion/Event' Tracks' (More detail later)
1 Exact Cinematic Track (music that follows the cinematic exactly, I'll get into the details of this when things are set in stone)

Thats it. Thank you!


Title: The Black Company *Avaronald*
Post by: Melda on August 11, 2005, 05:03:01 AM
And I'd like to point out that I have played through a demo version of this game, as well as watched many of the cinematics, and this project looks extremely well done!

I highly recommend this project to composers.

It has our seal of approval. (http://forums.samods.org/html/emoticons/wink.gif)


Title: Welcome!
Post by: Jason on August 11, 2005, 09:22:12 AM
Welcome, BadThrall, and thanks for being the first to come looking for music for your mod project! "The Black Company" sounds like a great campaign.


Title: The Black Company *Avaronald*
Post by: Xaran Alamas on August 11, 2005, 12:33:42 PM
Congrats BadThrall :D


Title: The Black Company *Avaronald*
Post by: BadThrall on August 11, 2005, 04:15:59 PM
Very overwhelming (for me anyway). Thank you guys!  :o


Title: The Black Company *Avaronald*
Post by: Melda on August 11, 2005, 04:19:56 PM
Well, this is a very promising mod. I'd offer to work on it myself, if I weren't so busy with CaQT.


Title: The Black Company *Avaronald*
Post by: Anonymous on August 11, 2005, 07:54:16 PM
is there a dev site where prospective composers can see mats?


Title: The Black Company *Avaronald*
Post by: Melda on August 12, 2005, 05:28:22 AM
I'm not sure what a 'mat' is, but here is The Black Company disucssion forum (http://forums.samods.org/index.php?showforum=74), based at SAmods.

Has links to images, information, and probably the early demo. (http://forums.samods.org/html/emoticons/smile.gif)


Title: The Black Company *Avaronald*
Post by: Anonymous on August 12, 2005, 06:16:39 PM
haha! srry...

mats = materials

 :oops:


Title: The Black Company *Avaronald*
Post by: Avaronald on October 13, 2005, 08:28:18 AM
Hello BadThrall! I'm a newbie here, but I'm interested what kind of music are you looking for your mod?

I do a bit composing myself and I'm interested in your mod...  :D


Title: The Black Company *Avaronald*
Post by: BadThrall on October 14, 2005, 12:02:14 PM
Hi Avaronald! I'm very happy your interested!

At this point any kind of music will do which matches the atmosphere that I spoke of above, I do have example music for this if thats what you want to hear, to get an idea.

At this point, you can use you're own creativity instead of limiting you to what I want, it's all up to you.

Tell me if you want more specifics.


Title: The Black Company *Avaronald*
Post by: Melda on October 14, 2005, 12:04:21 PM
It's excellent seeing projects that deserve music finally getting the opportunity! (http://forums.samods.org/html/emoticons/biggrin.gif)

Let me know if you end up writing anything for the project, Avaronald. Because then I'll have something for you. (http://forums.samods.org/html/emoticons/wink.gif)


Title: The Black Company *Avaronald*
Post by: Avaronald on October 20, 2005, 12:24:42 PM
I gave BadThrall a few example pieces to listen and he liked those, so I'm in now. (I also send you a PM, Melda.) :)


Title: The Black Company *Avaronald*
Post by: Melda on October 20, 2005, 09:19:37 PM
That's great news! (http://forums.samods.org/html/emoticons/biggrin.gif)

This project was the first to post a music request, so it's great to finally see someone willing to work on it. BadThrall must be thrilled. (http://forums.samods.org/html/emoticons/grin.gif)

Oh, and look left. (http://forums.samods.org/html/emoticons/wink.gif)


Title: Music previews for Black Company Mod
Post by: Avaronald on October 28, 2005, 12:35:13 PM
I've done some composing now, and here it goes

Music for Black Company (http://www.musicbyjason.com/forum/viewtopic.php?t=170) mod:
Croaker's Annals (http://www.worldofavaron.com/music/croakersannals.mp3)
Something lurking in darkness (http://www.worldofavaron.com/music/theguywithhornedhelmet.mp3)

I know that the sound quality of the pieces isn't very good, because the software I use (currently I'm using Sibelius 3 and a built-in sampler KontaktPlayer that comes with it), but at least it's better than the standard MIDI...  :D

These are only preliminary versions of the music and they might not even be in the mod itself, when it's ready. I'll probably be also modifying them, as I'm an uncurable perfectionist. :wink:


Title: The Black Company *Avaronald*
Post by: Melda on October 29, 2005, 02:30:06 AM
Well, I'll start off with pointing out that I like these tracks! (http://forums.samods.org/html/emoticons/biggrin.gif)

Most of this I have mentioned in The Black Company forum elsewhere, but it can't hurt to try and encourage discussion here. (http://forums.samods.org/html/emoticons/wink.gif)

Despite the inherent MIDI-sounding-ness of these tracks (which I can't really say much about, because my work sounds it as well, damned brass . . . ), the only thing that bothered me was the guiro, which seemed out of place, but probably isn't. It might be just too loud in the mix.

Oh, wait . . . I forgot another problem. Around the 1:45 mark onwards in Croaker's Annals there is some annoying crackling distortion in the left channel that is probably due to clipping. I'm not sure how you can get around that in Sibelius, though, other than bringing the volume of the entire piece down . . . which might be make it too quiet. I'm not sure.

Although the first few seconds definitely seem to indicate to me that you've listened to the WarCraft style of music. There's just something about that seems consistent. Which I think is applaudable since you didn't know anything about WarCraft mere weeks ago. (http://forums.samods.org/html/emoticons/grin.gif)

I do very much like the stylistic approach you've employed here . . . it seems to strike me as this group hanging around in taverns discussing their current and past employ. From around 1:30 it really picks up, with that cool melodic motif that gets passed around (starts on the strings).

In fact, it reminds me of . . . 'pirate music', the sort of mercenaries of the seas. Refer to the end as a nice and clear statement of the main motif. For some reason this strikes me as cinematic music.

Annals is a very enjoyable piece of music. I like it. (http://forums.samods.org/html/emoticons/biggrin.gif) The held chord at the end seems to cut off abruptly, but what can you do?

Oh, something that might help . . . is to add more reverb to the mix (no idea how to go about this with your current setup), so that the piece gently echoes off, rather than dies dryly.

Anyway, the more I listen to the track the more I want to, so I'll move on to the next one. (http://forums.samods.org/html/emoticons/tongue.gif)

Something Lurking in Darkness -- the drum beats at the start here reminds me of the orc music from The Frozen Throne, which is a very good thing!

This definitely strikes me as in-game music. It gets me in the mood to run around the map doing things. I have played through some parts of a demo for the project, and watched a fair amount of cinematics (for approval purposes), and I think this is very appropriate music for what I have seen and played.

A very cool string part at 1:24, by the way.

Actually, this whole track I think is really good. And I like how the second half the piece sort of has a quasi-rock feel to it -- it's appropriate and works well.

I also like how you gradually develop the piece -- you don't jump into ideas too quickly, and then throw them away (which I myself have a tendency to do). I like how you let the piece evolve naturally . . . it is very good!

Let me know if/when you post in on SibeliusMusic.com, so I can post some reviews. (http://forums.samods.org/html/emoticons/saint.gif)

But yes, I really like them! And they seem to improve with repeated listenings -- a very good sign with music that will be heard many, many times throughout the course of a game. (http://forums.samods.org/html/emoticons/smile.gif)


Title: New music for Black Company
Post by: Avaronald on November 27, 2005, 03:23:38 AM
Here's new music for the Black Company Mod:

The Forvalaka Tombs: MP3 (http://www.sibeliusmusic.com/mp3/7/8/3/78386.mp3) and sheet music (http://www.sibeliusmusic.com/cgi-bin/show_score.pl?scoreid=78386)

The piece is experimental (well, at least it is for me) as it combines both the traditional orchestra and modern synthetic sounds in same piece. The piece is divided into three sections: the first presents the orchestrated theme, the second is the "nothing section" with only synth sounds and in the third the first theme comes again with different variations. The first and second part are dark and menacing, but the third is a bit lighter than the previous two. This piece is perhaps a bit more symphonic than the traditional W3 musics, but I leave it for others to decide if it works or not. I think it's rather good, but I'm a non-competent critic as I composed it   ;)  (Once again, I apologize the audio quality - I have problems with the sound levels as they should be high for the W3, but my software records them very silent and I have use dubious methods for raising the volume, which causes the sound the crackle in loud passages; but rest assured for I will do everything in my power to make the pieces sound as good as possible when in the game.  ;D )

As the name indicates this piece is "dedicated" to the forvalaka who is a cat-like beast, with vampire tendencies. At day it is two legged but at night it is four, with pure red eyes and a panther like body. Incredably quick and mobile, it is one of the most dangerous creatures (and one of the few creatures spoken of) in the Glen Cook's world.  


I also have another piece to give to you today.
Shades on the Road: MP3 (http://www.sibeliusmusic.com/mp3/7/8/3/78387.mp3) and sheet sheet music (http://www.sibeliusmusic.com/cgi-bin/show_score.pl?scoreid=78387)

This is a little ambient piece, with strings and clarinet and english horn. It is more harmonic than melodic and the percussion are an essential part of it (well, they are part of every piece, but in here they are easier heard as the piece hasn't a full orchestra playing  :) ).


Title: The Black Company *Avaronald*
Post by: Melda on December 09, 2005, 03:06:01 PM
It's funny -- I was going to harass you to post the music updates here, but you've done it ages ago, anyway. I have been out of it, lately, indeed! (http://forums.samods.org/html/emoticons/lol.gif)

I have left reviewing these pieces far too long, as I have been extremely busy, however I have been listening to them quite a bit since shortly after you released them.  (http://forums.samods.org/html/emoticons/smilegrin.gif)

Since I've been listening to them so much, my comments will not be as detailed as normal, since I can't hear them for the first time again. (http://forums.samods.org/html/emoticons/saint.gif)

Anyway, here I go . . .

The Forvalaka Tombs
I'll preface all of this with saying that you have undoubtedly got the game music style down excellently! By that I mean it's more gamey than filmic, which is something most games nowadays seem to be moving away from . . . becoming more film-like as they go along.

This music doesn't strike me as threatened as I felt during the Forvalaka sequences in the cinematics, but since the player is meant to be fighting and doing things, having them not paralysed in fear could be handy, I guess. (http://forums.samods.org/html/emoticons/wink.gif)

However, the repeated notes on the strings does seem to indicate the underlying concern.

Hmm . . . okay, the transitions between the sections are practically non-existent. Therefore I think these could work in one of two ways -- having the piece split into three pieces that come one after the other. The other option would be to alter the music to have more fluid transitions.

But I think at this late stage you'll probably just want to leave it like this.

At any rate, it's nothing terribly bad. Just something to keep in mind for future pieces.

I do like the synth effects used in the quiet section, though. (http://forums.samods.org/html/emoticons/shocked.gif)

And the recap section at the end is very fun. Especially works as a finale to the rest of the music. I'm not sure how you're arranging/structuring the music to work in the game, but this does sound like 'hurray, we're finishing' or 'hurray, we're nearly finished!' (http://forums.samods.org/html/emoticons/saint.gif)


Shades on the Road
Okay, this piece didn't have the immediate charisma of your other pieces, but it certainly grows on you. I especially like the descending lower strings while the upper strings meander around at the beginning. Very good.

Simple, sparse and effective, I think. Quite a nice break from the intensity of the more active, action pieces.

The cor anglais melody that comes in halfway through the piece is very good, I think. =)

I'm not sure what it's all meant to mean, but it is very pleasant indeed. I also love the runs down the scale. And the slowly processional end section feels very nice.


Hmm, onto the revised version . . . I think I like the original better, even though this one does have much more depth to the recording. I think the violins at the beginning are slightly sharp, though, for some reason. The meandering line.

Wait. This uses a different instrument set, doesn't it? It sounds much better rendered than the original version, although the original does have some kind of charm to it.


Oooo . . . one thing the revised version does have over the original is that the end note is not cut-off abruptly before its time. I've noticed that with a few of your pieces -- the last note gets cut off too short. I blame Sibelius for that, however I do offer a solution: add a heap of rests after the last note of the piece, and then add a random note somewhere (make it inaudible if you want, so that something really quite and unheard gets cut off instead of the last note). Mind you, this is not an issue if you're using a different sampler to render. (http://forums.samods.org/html/emoticons/wink.gif)

Now hurry up and post Misty Forest! (http://forums.samods.org/html/emoticons/biggrin.gif)


Title: The Black Company *Avaronald*
Post by: Avaronald on December 11, 2005, 12:11:37 PM
New music for Black Company

Misty forest: sheet music (http://www.sibeliusmusic.com/cgi-bin/show_score.pl?scoreid=78904) and MP3 (http://www.sibeliusmusic.com/mp3/7/8/9/78904.mp3)

I've always liked french horn. It has tone that no other instrument has - it's tone is rich and sonorous especially in the high registers. That's why this piece is 'dedicated' to french horn. This piece is meant to represent a hunting horn that echoes through a forest in a silent morning - perhaps the elves are on a war-footing, who knows... :P (and I'm quite certain that few french horn players would want to strangle me for the high registers  :dry:  )
I've also tried to make to transitions between the sections more fluent.

I've used a different program when recording this piece, so the sound quality should be much better than in the previous pieces. I'm also planning rerecord all the older tracks to make them sound better too... (actually, I've already updated the Shades on the road)

And here's new music for the Black Company again, for the Prelude cinematics:

The Black Company: Introduction
Sheet music (http://www.sibeliusmusic.com/cgi-bin/show_score.pl?scoreid=79102) and mp3 (http://www.sibeliusmusic.com/mp3/7/9/1/79102.mp3)

This piece was really difficult to do and it's the longest piece I've done this far...
As such the piece may sound a bit dull (or at least the beginning), but in my opinion it fits very well to the cinematics. I managed to time the climaxes of the piece to the scene changes of the cinematics (the notation program Sibelius 4 has a neat feature in it: you can play videos at the same time as the music, so you can see instantly if the timing is correct or not). My original plan was to have a unique theme for each of the wizards, but it was too complicated for me to compose, so now there is one consistent theme for all the wizards. The piece is divided into three sections (the structure is ABCBA): the first creates the mood, the second is a military-styled section with brass and heavy percussion and the third is mysterious, shadowy, eery even.


Title: The Black Company *Avaronald*
Post by: Steven on December 11, 2005, 03:33:32 PM
You're introduction piece is really nice. I like the triangle! XD
It's got a nice progressive feel to it, with changes of atmosphere, nice sounds (that snare drum/roll is quite impressive) and structure. It's sounds like a succesful piece for a cinematic :) . Now, for your other piece, it's also nice and I can understand how you've harnessed the "misty" feel to it. One thing that seems a little odd is some of the bongo type druming...it sounds slightly like it gets out of time in places, but I'm not sure. However, as an instrument it works nicely. I like the slow strings that accompany the horns as well, they give the piece a certain wholeness and maintain quite a calming feel, yet also mysterious ambience. Nothing much I can really think of right now. Keep them coming! :D


Title: The Black Company *Avaronald*
Post by: Avaronald on December 14, 2005, 12:50:37 AM
Quote from: "Steven"
You're introduction piece is really nice. I like the triangle! XD
It's got a nice progressive feel to it, with changes of atmosphere, nice sounds (that snare drum/roll is quite impressive) and structure. It's sounds like a succesful piece for a cinematic :).

Thanks!

Quote
Now, for your other piece, it's also nice and I can understand how you've harnessed the "misty" feel to it. One thing that seems a little odd is some of the bongo type druming...it sounds slightly like it gets out of time in places, but I'm not sure.

I've used the congas to achieve a certain tribal-music feeling into the piece. It makes it sound more like somebody would be on a march for war...
Generally, it was BadThrall's request that the music should have much drums (explicitly to achieve a war-like feeling in the music) and that's why I explore the possibilities of different drum-instruments (bongos, congas etc.) - however the possibilities is limited by the software I use: and that's a big problem :?
I have two different softwares that I use - sequenser Reason with it's orchestral soundbank and GPO (used with Sibelius). The problem is that when using Reason the sound world is much bigger (Reason comes with numerous sounds), but it discards all tempo changes in MIDI files, and my pieces usually have quite a lot of them. On the other hand, when used correctly, GPO produces a very realistic sound, but the instrument selections is limited to the instruments found in common orchestra (therefore I cannot experiment with different instruments that much  :cry: )


Title: A Path to Glory
Post by: Avaronald on February 21, 2006, 12:22:54 AM
After a long pause there are more music coming now!  :D  :D

A Path to Glory: score (http://www.sibeliusmusic.com/cgi-bin/show_score.pl?com=streammp3&scoreid=82558) and mp3 (http://www.sibeliusmusic.com/mp3/8/2/5/82558.mp3)

This piece is very simple and straightforward, and the texture is nothing but vertical, but I think it suits as a background music quite well.

About the music on the way: I've planned to compose a series of themes namely for some of the greatest cities (ŕ la Jason) and they will be presented next as soons as I compose them (it will take some time though, as I have to go to work and I'm also writing my novel and I have to divide my time to those all).   :)


Title: The Black Company *Avaronald*
Post by: Melda on March 12, 2006, 11:05:46 AM
As I have explained elsewhere, I have been really slack lately, with limited Internet connection and all that.

But I'm back and good now, so I'll post my comments sometime soon.


Title: The Black Company *Avaronald*
Post by: Avaronald on March 13, 2006, 12:00:16 AM
It's good to know that you are back, Melda!


Title: Gregynia Drakuluj
Post by: Avaronald on March 13, 2006, 02:29:28 PM
I've released a new track for the Black Company mod.

Devil's Garden: score (http://www.sibeliusmusic.com/cgi-bin/show_score.pl?scoreid=83551) and mp3 (http://www.sibeliusmusic.com/mp3/8/3/5/83551.mp3).

The music was inspired by the old Romanian superstition about 'Gregynia Drakuluj' (or in the modern spelling, grădina dracului), the Devil's Garden, the name which in the old country was given to many places, like deep forest, barrows, high mountaintops etc.

About the structure of the piece I just say: listen to yourselves  :P

I'm going to compose two more pieces following this - Gania Drakuluj 'devil's mountain' and Yadu Drakuluj 'devil's abyss'.
(http://forums.samods.org/html/emoticons/trumpet.gif)


Title: The Black Company *Avaronald*
Post by: Steven on March 13, 2006, 03:37:59 PM
Likin' it ;)
Good marching feel in there. The use of harpsichord was a really nice touch too! Only criticism is that some parts sound a little jumpy, as in instruments playing slightly unnaturally out of time, but overall very nice ;D


Title: The Black Company *Avaronald*
Post by: Avaronald on April 05, 2006, 03:10:17 AM
Important Announcement: the older version of Tom-Tom's Death isn't available anymore as I've composed a new version of it, which can be found here:

Sheet music (http://www.sibeliusmusic.com/cgi-bin/show_score.pl?com=streammp3&scoreid=84426) and mp3 (http://www.sibeliusmusic.com/mp3/8/4/4/84426.mp3)


This version suites the mod better than the previous one. Although this piece is quite tragic, it still has the same kind of agility the other pieces have too. The previous version was powerless. This version has power; one could imagine the comrades of the deceased carrying him to the funeral pyre and at the same time making a promise to avenge his death...


Title: The Black Company *Avaronald*
Post by: Melda on April 05, 2006, 04:47:13 AM
Ooh excellent.

I was hoping you'd revise the original version . . . as it was nice and Arcanum-like, but lacked sophistication.

But here you've completely re-written from scratch, so just let me listen to it.

. . .


Hmm, my first thoughts are that it feels too fast-paced (after the introduction, I mean) . . . it might work in the game, though, so it could be just my out-of-game experience of it.

The second half of the track definitely feels like 'Tom-tom's death', so forget my previous comment. (http://forums.samods.org/html/emoticons/wink.gif)

Love the death bells, too. (http://forums.samods.org/html/emoticons/saint.gif)


With the return to the A section style at the end . . . it seems too lively and . . . cheerful, almost. To me, at least, but like I said -- I'm not experiencing it in the game and so probably don't have as good an idea as someone watching the cinematic.


Overall, I feel the composition is definitely an improvement on the earlier version. But it's not quite what I was expecting (to be honest I was expecting a more Arcanum-inspired composition, so I may be biassed (http://forums.samods.org/html/emoticons/wink.gif)).


Actually, you know . . . I can't make my mind up with this one. (http://forums.samods.org/html/emoticons/tongue.gif)

I keep thinking it doesn't sound quite right, but then I can start seeing how it works.

So yeah -- I think this whole post is a waste of time. (http://forums.samods.org/html/emoticons/lol.gif)

Oh well, good work! Another piece to add to my collection. =)


Title: The Black Company *Avaronald*
Post by: Avaronald on April 05, 2006, 11:46:42 AM
Quote from: "Melda"
Ooh excellent.

I was hoping you'd revise the original version . . . as it was nice and Arcanum-like, but lacked sophistication.


You are going to get the Arcanum-like piece some time soon. I been wondering for quite long how to write music for the cinematics of the mod (they are quite lengthy - I could write a cd full of music just for the cinematics, I think). After long consideration I've decided to compose only one long piece that can be used with all the cinematics (excluding the starting and ending cinematics). I had thought that the piece would be quite meaningless and idle, but in the same time allround and appropriate for every turn - if you have the slightest clue of what I'm talking about. Something like Jason's Cinematic Suite for WIII (I'm by no means saying that Jason's music is meaningles  :) ). When working on it I'm probably going to ask you some advice, Melda, so be prepared  :twisted:  :wink:

Concerning the new Tom-Tom's Death, I think it suites quite well, although you may be right that the tempo changes (to be precise, the tempo is andante non molto in the 'slower' section and adagio in the 'faster' - so the pace changes, not the tempo) to bit perhaps too fast... But overall I think that it fulfills it's purpose (the piece has even more   discordances than my previous works representing grief and mourning  :) ).


Title: The Black Company *Avaronald*
Post by: Avaronald on May 12, 2006, 02:49:43 PM
I thought to let you all know that the music for the Black Company mod can now be found at My SoundClick.com homepage (http://www.soundclick.com/avaronald) with other new music that isn't available at SibeliusMusic.com

About new music: I don't know when I'm going to compose new music. Currently I've been busy with my friend's film project and the entrance examinations are coming near. But I'll try as much as I can to compose!  :D


Title: Phantoms of the Past
Post by: Avaronald on May 26, 2006, 10:48:54 AM
Composers have through the ages reused their older material and so did I.

The Phantoms of the Past: Listen here (http://www.soundclick.com/bands/pagemusic.cfm?bandID=518908)
Now it's also at SibeliusMusic.com: Score (http://www.sibeliusmusic.com/cgi-bin/show_score.pl?scoreid=87125)
 and MP3 (http://www.sibeliusmusic.com/mp3/8/7/1/87125.mp3)


To be honest, this piece isn't new. Actually, it is the first piece I wrote when I first became interested in game music. And that is completely thanks to Melda  :) I was browsing the SibeliusMusic website one day and by accident I came across with Melda's webpage there and I listened to the Return to Quel'Thalas songs Melda has written and I was so inspirated by them that I wanted to start compose them too; after that I found this website and StarAlliance forums (http://forum.samods.org/) and started really composing for games. That's why this piece is dedicated to Melda!  :mrgreen:

The piece is quite calm and it doesn't have the same rhytmic foundation than the other pieces for this mod have, but that's why it suits as background music to the game.


Title: Battle of Battles
Post by: Avaronald on June 02, 2006, 02:44:05 PM
A battle theme for the mod:

Score (http://www.sibeliusmusic.com/cgi-bin/show_score.pl?scoreid=87124&storeid=-1)  and MP3 (http://www.sibeliusmusic.com/mp3/8/7/1/87124.mp3)

This is quite fiery and furious battle theme, with a little calmer section in the middle.


Title: The Black Company *Avaronald*
Post by: Steven on June 03, 2006, 05:37:34 AM
Nice going with Phantoms of the Past! I really like its ambient atmosphere, and the sounds are good as well. The cymbal work and other percussive sounds are very effective =). This piece is a nice change, after so often hearing the battle type music that features in so many games. Parts of it sound a bit like just a wash of sound, which can be effective for this kind of piece.

The battle theme is also good, obviously in a very different way. The chord sequence at the beginning and the rythem to it works really well. The only thing I might say is that keeping that rythem throughout the entire piece means that if a person is just listening to it, it may lack variety and sound a bit similar all the way through. Ingame, however, I think it would work. The build up in the more quiet section was good. And that gong at the end was a nice finishing touch. ^^

Overall, a good selection I think. =)


Title: The Black Company *Avaronald*
Post by: Avaronald on June 03, 2006, 10:13:01 AM
Quote from: "Steven"
Nice going with Phantoms of the Past! I really like its ambient atmosphere, and the sounds are good as well. The cymbal work and other percussive sounds are very effective =). This piece is a nice change, after so often hearing the battle type music that features in so many games. Parts of it sound a bit like just a wash of sound, which can be effective for this kind of piece.


I think if the whole game is just intensive 'battle music' it's going to start irritating the player at some point. That's why I'm now trying to concentrate in composing more atmospheric music to the mod (and it's an excellent way to lengthen the playing time of the whole soundtrack :wink: ).

Btw, the soundtrack is ca. 38 minutes now and I'm aiming at 60 mins, so I'm starting to get closer to the objective...

Quote from: "Steven"
The battle theme is also good, obviously in a very different way. The chord sequence at the beginning and the rythem to it works really well. The only thing I might say is that keeping that rythem throughout the entire piece means that if a person is just listening to it, it may lack variety and sound a bit similar all the way through. Ingame, however, I think it would work. The build up in the more quiet section was good. And that gong at the end was a nice finishing touch. ^^

Actually I think the same. The rhytm is perhaps too repetitive, but in the same time it gives consistency to the piece. And the final gong clash is meant to wake the drowsing players...  :D


Title: The Black Company *Avaronald*
Post by: Melda on June 03, 2006, 11:28:15 PM
The Phantoms of the Past

Whoa . . . that's my impression of the opening chord: whoa!

This was your first piece? I'm not sure I recognise it . . . I'm guessing you may not have shown it when you finished it. ;)

I am honoured to have such a velvety and darkly mysterious piece dedicated to me. Thank-you very much! :D

I like the descending chromatic lines, and the dark and slow atmosphere it evokes.

Reminds me of what I would think of as Russian music, for some reason.

I like. :D


Battle of Battles

Is this is a major or minor battle? I cannot fully determine which (other than the title, and the epic elements, which lend themselves to 'major battle').

By this stage you've definitely defined a sound world for the soundtrack, and the opening of this track really communicates that it's from The Black Company soundtrack. :)

Okay, as I get further through the piece it communicate more and more that it's something major, but I couldn't tell at the beginning.

Yeah, this track doesn't really do it for me as much as some of your other work -- not that this is poor at all, just that I prefer other tracks. :)


Title: The Black Company *Avaronald*
Post by: Avaronald on June 04, 2006, 01:53:41 AM
Quote from: "Melda"
Yeah, this track doesn't really do it for me as much as some of your other work -- not that this is poor at all, just that I prefer other tracks. :)

I know what you mean. I don't personaly like this piece as much as the others. This is one those piece you have to try to compose even if you don't feel even a bit you liked to write it, if you understand what you mean.

Yes, this piece is meant for a major battle, I have a minor (and less intensive) minor battle theme coming. But some atmospheric music is under construction first :)

And about the previous Tom-Tom's death: I'm stocking it for the time being. And you won't be able to hear it in the mod, because it doesn't suit the mod very well. But fear not: I'm not going to throw it away. My intentions are to finish the music to the mod by August (when I have - if I'm lucky - a place in college) and then start working on another mod...and who know what kind of music I'll start composing there... :wink:

Btw, Melda, where have you been? I haven't seen you around for some time?


Title: The Black Company *Avaronald*
Post by: Avaronald on September 09, 2006, 03:53:54 AM
:!: To my great sorrow, I must tell that I'll stop composing more music for the Black Company Mod  :(

I've been having difficulties in composing lately and now that I've started my studies (I'll gradute as a chef in two years) I don't have time or inspiration to compose - I haven't even had time to wathc this forum.

BadThrall may use all the music composed for the mod this far as he wishes (if the mod is even alive anymore?).


Title: The Black Company *Avaronald*
Post by: Melda on September 09, 2006, 03:58:39 AM
This is a sad day, indeed. :(

When I saw the forum notification, I was hoping for some new Avaronald music.

But this can happen to any of us (i.e. just ask me when the last time I wrote something was).

I have a feeling that campaign will not be actually completed, due to BadThrall being absorbed by the mod-killing monster that is World of WarCraft. :(

I could be wrong, but I believe that's what I read somewhere.

*sighs*

Well, best of luck with your studies, and if you ever wish to write again, you know you'll have an eager audience here waiting for you.

":)


Title: The Black Company *Avaronald*
Post by: Avaronald on September 14, 2006, 09:22:46 PM
Quote from: "Melda"

Well, best of luck with your studies, and if you ever wish to write again, you know you'll have an eager audience here waiting for you.

":)


I'm not completely going to abandon composing, just this mod - as it seems not to be in progress...
In matter of fact, I'm already planning a new work, The Mass for the Fallen, which is a mass based on John Milton's Lost Paradise. It tells the story of angel Lucifer and how he was cast out of Heaven due envy. I am at the moment writing the text for it, but it has some difficulties as I'm not good at Latin and I especially want it to be in Latin...  :?


Title: The Black Company *Avaronald*
Post by: Melda on September 14, 2006, 09:25:36 PM
Sounds great.

I'll be sure to have a listen when you're ready to post excerpts. =)


Title: The Black Company *Avaronald*
Post by: AltaSilvaPuer on September 16, 2006, 11:24:06 AM
Yes, Latin can be very tricky to use sometimes, especially the pronunciation.  I've just started year two of it about a month ago.  If you need help, I can try where I can, but I don't know much.  Just send me a PM or something.

-asp