Thanks for all the feedback guys, I seriously appreciate it!
Nice work Tom!
I like the choir, but I think it would be nice if it came back before the action part fades out...
I'd had the choir continue, but the audio team felt it competed with the narration, which resumes at that point. As a result. it was removed. Glad to know we were on the same plane, though.
I assume the slow part towards the end is the end of civilization? It sounds dark but kinda sparse... meaning that it sounds like there is more to come? Is civilization really over?

The 45 sec of music after I referred to is actually the rebuilding of the civilization, as well as the plot leading up to the conditions at which the player begins the game - it's much more positive, and I might try and find a way to upload the full piece sometime. Gotta find a good host first.
Man, I like that pedal at the start. Its resolution and all the following single bass notes really don't do it justice though, tending to stop the motion very abruptly as the horns sort of ramble on to no real effect. The chimes don't help much, and are one of the real "THIS IS SYNTHESIZED" moments of the piece.
I suppose I was going for the aural equivalent of a sunrise, with more complicated music gradually building. But yeah, it starts out boring.
While it's still a bit of the stereotypical fantasy-game-style score, it is very nicely crafted and has some really cool moments. The form is satisfying, and you make use of silence now and again.
I won't deny it: it's very inspired by/derivative of WarCraft, Lord of the Rings, and the works of Jeremy Soule. The plot of the game itself is pretty standard, and they simply wanted some bombast and straightforward orchestral.
I still can't get over the small moment that the full choir is singing...fantastic =)
Speaking of which, how was that choir done? An really well sampled one, or did you get a real group?
Lol, thanks - the choir is speaking Ancient Cyrolian, a language I wrote. I'm personally singing a substantial portion of the choir (four parts of it - gotta work with what you have), with the remainder cobbled together from samples. Turned out far better than I expected it to.